This is what I am using in my OSU Dynasty. Your mileage may vary because you have to keep in mind that in year 2, OSU is an A+/A+ team…pretty much loaded with high 80s and mid 90s rated players. Will these work with an average team? No idea. If you need to change anything to make it a bit easier, the first thing I’d lower is WR catching or raise your D AWR. Keep QB Acc at 100. They will still miss open guys, even at that high a number.
Offense (human first)
Do what you can.
I think ST play in this game is total crap. Punts are never fair caught, kick coverage is slow (you will NEVER see a tackle inside the 20 on a kick) and field goals are too easy (I’d lower accuracy for both human and CPU). You can try fiddling with the punt strength, but the coverage sucks no matter what you do.
I also play on 7 minute quarters and get around 115 plays, which is on the light side, but I get games in quicker too.
Penalties are also kinda weak. Lower clipping. Otherwise you’ll see a clip on a HB Dive which is just five levels of dumb. Raise holding, facemask, O/D PI. I have them around 80. I may go higher w/ facemask. I have yet to see that called in over 20 games. I’d keep false start and offsides at 50.
So there you have it. I’m going to finish my Legend test that I am doing (fun feature, just not my thing) and try a Dynasty with a bad team to see how the sliders translate, then finally write my review.
Oh, before I forget: Thanks to Leebo for the CPU Pass Block at 0 idea. That was a huge, huge discovery that helps the CPU throw underneath and to the backs more often, lowering the INT rate as a result. I still have a hard time getting to the QB on Heisman with that setting, even with my fearsome foursome.