Now that I’ve had a bit of time to play with Madden 15 for the PS4, I wanted to detail a few of my impressions for the game.
The first thing that I want to address have to deal with the loading times. It seems like as the years have gone on, games load more and more slowly, and Madden seems to be no different. Having said that, here are the loading times that I’ve experienced to this point.
– From starting the game from the PS4 dashboard to the “Press any button” title screen: 36.7 seconds
– From the “Press any button” page to the actual game menu (This second loading period is filled with loading your profile, the community gameplay recommendation, etc.) : 36.8 seconds
– Time to launch an actual game: 50.5 seconds to the pregame
– Time to skip to the kickoff from pregame: 16.7 seconds
– Time to get back to the main game menu when exiting after the completion of a game: 14 seconds
None of these loading time issues make the game any worse, but I do find myself walking away from the system or getting distracted by my phone just due to the fact that there is that waiting time built into the game. The loading time that is probably the most frustrating is the one right at the start of the game. Why send you to a screen where you have to press a button just to launch the game? There is nothing else that you can do from that page, so it just seems to be a page to send you to just to break up a single longer loading time that you cannot avoid. It’s just a silly and frustrating thing to start each game session with.
Beyond that, once you get into an actual game, there are some really nice changes on the defensive side. For starters, the defensive line gameplay changes (along with the new camera angles on defense) really make the defensive side of the game a great deal more enjoyable. As a person who almost always takes a defensive lineman, the snap-jumping and the new abilities to shed blocks are well received changes and add a great amount of depth to a segment of the game that seems to have been neglected in the past.
The tackle cone is another new feature that was added and while it may have seemed like a good idea, I found myself turning it off after a few games because I just found it distracting and haven’t felt that I was having a hard time judging when to make a tackle in the past.
If you are looking for large changes when you are in control of offense, you really won’t find too many differences from previous revisions as it seems that the lion’s share of the work in the game was spent on defense. The one thing that you will notice when throwing a pass is that the passing accuracy for the QB’s has been adjusted so that some of the “lesser able” QB’s will tend to throw more incomplete (and erratic) passes than someone like Peyton Manning or Tom Brady. That change alone makes the game a bit more realistic, but I have already noticed a few times where good QB’s make some terrible throws when WR’s are wide open, so there is probably some tuning and adjusting that needs to be completed on that new feature before it’s all dialed in.
Another change is the newly added community recommendations that you can see during play selection. When you go to select a play, the game presents you with data that they have collected to show how effective that particular play has been for you, along with how effective it has been for the entire Madden community. While that feature does add to the loading times when you launch the game, it is a nice addition to see some of the data that EA Sports collects being presented back to the user.
Beyond the gameplay changes, the presentation for the game has gotten an overhaul and those changes are a bit of a mixed bag. New sequences before and after plays really give the game a much more realistic broadcast feel and are nice additions, but what I didn’t care for was all of the new pregame and post game show material. For the first few games they feel fresh and interesting but, like every sports game that I’ve ever played, they become tiresome and annoying after playing 10 or 15 games. The halftime show in particular stands out because it can’t be skipped easily with a simple button press as you have to wait until it starts the highlights for the first half, and then press a button, before you can skip to the beginning of the second half. Not a huge issue, but it is just another moment that adds more time to your game that wasn’t there in the past.
The connected franchise mode, which is probably at the heart of most people’s game experience with Madden, as it lets you play online or offline leagues, has been adjusted to include player confidence as a means increase or decrease player ratings as the season wears on. Confidence is impacted by how well or poorly you play on the field as well as by the new Game Prep feature. The Game Prep allows you decide which players or parts of your team that you want to focus on before each game. In theory it seems like an interesting concept, but once I played a few games I started to let the CPU handle it for me because I just wasn’t seeing the value in it.
I can’t say too much about Ultimate Team changes, as I have some internet issues due to my move, but there seem to be more ways to collect cards outside of purchase that haven’t been there in past editions due to new objectives in the mode. Those might be worth a look if you’re more of a solo player.
Based on my time with the game, I would say it’s definitely worth a rental, but if you really like the defensive side of the ball, you might want to pick it up as the changes there really make the game worthwhile. If your main focus is Ultimate Team or the Connected Franchise, you might want to take a pass on it this year and stick with last years game.